![]() Every separate "thing" in the game (enemies, bullets, wands, items, even the player) are just entities, composed of different components. ![]() Noita gameplay logic is mostly implemented in Lua and XML, as an Entity Component system (ECS). These pages hope to lower the barrier of entry and address any common pitfalls.Īll the tools you need to get started are: Modding Noita is quite straightforward and fun, but can still hide many implementation details in itself. Noita.CT edit: add black hole mode, add triple spell inventory size (166.For info about some specific existing Mods, see Mod:Noita Mods.
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